Case study:

User research

Case study:

User research

Challenge

Mundo Games, a platform focused on tournaments and experiences for gamers, needed to thoroughly understand its target audience to support strategic design and product decisions.


The main challenge was to develop a solid knowledge base without having its own users to interview, using and adapting existing research relevant to the local context (Chile).

Mundo Games, a platform focused on tournaments and experiences for gamers, needed to thoroughly understand its target audience to support strategic design and product decisions.


The main challenge was to develop a solid knowledge base without having its own users to interview, using and adapting existing research relevant to the local context (Chile).

Project objectives

• Analyze digital habits, interests and motivations of the gamer audience.

• Identify actionable insights that will guide the creation of an attractive, useful platform  aligned with user expectations. 

• Define initial strategic guidelines for future UX, UI and content decisions.

• Analyze digital habits, interests and motivations of the gamer audience.

• Identify actionable insights that will guide the creation of an attractive, useful platform  aligned with user expectations. 

• Define initial strategic guidelines for future UX, UI and content decisions.

Resources  provided by the company

• Workshops and meetings with the product team to align objectives and context.

• Overview of the platform's vision, value proposition and roadmap.

• Workshops and meetings with the product team to align objectives and context.

• Overview of the platform's vision, value proposition and roadmap.

Research Process

  1. Internal interviews with stakeholders to identify product needs and business priorities.

  2. Desk research: search and analysis of previous studies in Chile on gamers' habits, motivations, and behaviors.

  3. Extraction, organization, and categorization of insights most relevant to the product context.

  4. Creation of a visual report with key findings, preliminary user profiles (proto-personas), and strategic proposals for design.

  1. Internal interviews with stakeholders to identify product needs and business priorities.

  2. Desk research: search and analysis of previous studies in Chile on gamers' habits, motivations, and behaviors.

  3. Extraction, organization, and categorization of insights most relevant to the product context.

  4. Creation of a visual report with key findings, preliminary user profiles (proto-personas), and strategic proposals for design.

Tools used

• Adobe XD: Design and structuring of the visual report.

• Google Drive: Management and organization of data and research inputs.

• Adobe XD: Design and structuring of the visual report.

• Google Drive: Management and organization of data and research inputs.

Delivered solution

A research report with clear data, actionable user insights, preliminary profiles and strategic recommendations for the design and development of the Mundo Games platform.

A research report with clear data, actionable user insights, preliminary profiles and strategic recommendations for the design and development of the Mundo Games platform.

Results

• Insights adopted as a basis for the redesign of the website and content strategy.

• Greater clarity in communication tone, functionalities and value proposition.

• Foundations established for subsequent validations with real users and ongoing product  optimization.

• Insights adopted as a basis for the redesign of the website and content strategy.

• Greater clarity in communication tone, functionalities and value proposition.

• Foundations established for subsequent validations with real users and ongoing product  optimization.

PAULA CIRERA

This portfolio was made with a lot of ♥